Key takeaways
- Patch v0.110.0 redesigns Tezcatara's Toasty Mittens from a randomized exhaust effect to a player-controlled choice, enabling new synergies with Ironclad cards.
- Silent receives major reworks to Haze and Outbreak, with Outbreak gaining immediate poison triggers that make it significantly more powerful in practice.
- A critical bug fix restores uncommon card generation rates to intended levels, improving card rarity distribution during runs.
Mega Crit has released patch v0.110.0 for Slay the Spire 2, the latest in the studio’s ongoing beta cycle of balance adjustments and mechanical refinements. Unlike the previous v0.109.0 update, which introduced several contentious changes that the community quickly exploited, this patch takes a more measured approach—attempting to correct some of the design decisions from just two weeks prior while introducing substantial reworks to one of the game’s most contentious characters.
Visual Enhancement for Form Cards
The patch introduces aesthetic improvements tied to the game’s most powerful temporary transformations. When players activate Form cards—such as Ironclad’s Demon Form or Silent’s Serpent Form—these abilities now display permanent visual effects on screen. While community members had previously created fan-made versions that garnered significant attention online, Mega Crit’s official implementation offers its own visual polish to these high-impact moments during a run.
Relic Adjustments Across the Board
Minor Buffs to Struggling Artifacts
Most of the relic changes in v0.110.0 represent modest improvements designed to boost underperforming artifacts. Nonupeipe’s Fur Coat increased its effect from reducing 7 enemy combats to 1 HP to now targeting 8 combats. Tezcatara’s Seal of Gold reduced its gold drain from 5 per turn down to 3 per turn, making the relic less punishing for players who acquire it during their run.
Toasty Mittens Receives Complete Redesign
The most significant relic change affects Tezcatara’s Toasty Mittens, an Ancient relic that had long been dismissed as one of the weakest options in the game. Previously, it exhausted the top card of a player’s draw pile at the start of each turn in exchange for 1 Strength. The randomness of this effect—never knowing which card would be removed—made the relic largely undesirable despite the minor Strength bonus.
The redesigned version grants players agency over the process: players may now choose which card in their hand to exhaust at the start of each turn. While losing a card per turn remains a significant drawback, this change fundamentally alters the relic’s utility. It directly counters Aeonglass, a problematic artifact that fills decks with Withers; players can now exhaust these generated cards on demand. Additionally, the rework enables synergy with Ironclad’s exhaust-triggered cards, potentially making Toasty Mittens a viable pick in certain deck archetypes.

Bug Fixes and Exploit Prevention
Uncommon Card Generation Corrected
Among the patch notes, a relatively quiet but important fix addresses a long-standing issue with card rarity distribution. Uncommon cards now appear slightly more often than before, restoring the intended drop rates. Players had experienced difficulty encountering uncommon cards during runs, leading many to suspect they were simply unlucky. The patch confirms this was a bug, bringing the system back into balance.
Eidolon Mid-Combat Generation Blocked
The Eidolon card, which received a rework in the previous patch, had already become the subject of exploitation strategies. Players discovered methods to generate multiple copies of Eidolon within the same combat encounter, creating runaway scenarios. Version 0.110.0 prevents this abuse by restricting Eidolon generation during active combat, though the card remains available through normal deck-building phases.
Silent Gets Significant Card Reworks
Haze Undergoes Complete Redesign
The Silent character received the most extensive balance attention in this patch. Haze, originally a Sly card applying 4 poison to all enemies, has been fundamentally restructured. It now costs 2 energy, functions as a non-Sly card, and applies both 4 poison and 1 weak to all enemies simultaneously. The change shifts the card’s identity while maintaining its role in poison-focused strategies.
Outbreak Transformation Into Poison Amplifier
Outbreak’s redesign represents perhaps the most dramatic change in the patch. Previously a Power card costing 1 energy that dealt 4 damage for each poison stack applied to enemies, Outbreak transforms into a Skill card requiring 3 energy. The new version applies 9 poison to all enemies and triggers poison damage immediately, meaning poison effects activate both at the moment of application and again when the turn concludes.
Testing the revised Outbreak reveals the mechanic functions more powerfully than initial patch notes suggest. The immediate trigger activation combined with end-of-turn poison damage creates multiplicative effects that benefit from poison-stacking synergies. In practical gameplay, Silent’s poison archetype gains substantially more offensive output through this rework.
Silent’s Evolving Dominance
These changes illustrate Mega Crit’s ongoing struggle to balance Silent without triggering the kind of community backlash that followed previous nerfs. Rather than directly weakening the character’s power level, the patch redistributes her strengths. While Haze’s rework ostensibly limits the Sly poison archetype, Outbreak’s transformation creates an entirely separate poison-focused pathway that functions independently of the Sly classification.
The net effect positions Silent with not one but two distinct overpowered builds. Her Sly poison engine remains intact, and her broader poison strategy receives enhanced scaling through Outbreak’s newly aggressive design. Other characters—particularly Defect, who received no meaningful buffs in this patch—lag behind in overall power ceiling by comparison.
The patch’s direction suggests developer preference for Silent’s playstyle, even if the approach sidesteps direct balance interventions. Whether future patches will correct this disparity or continue to favor the Silent archetype remains to be seen as the game progresses through its beta development cycle.
Frequently Asked Questions
What are the main balance changes to Silent in patch v0.110.0?
Haze was redesigned to cost 2 energy and apply both 4 poison and 1 weak to all enemies, while Outbreak changed from a Power to a Skill card costing 3 energy that applies 9 poison to all enemies and triggers poison damage immediately and again at turn's end.
How does the redesigned Toasty Mittens relic work?
Players may now choose which card in their hand to exhaust at the start of each turn in exchange for 1 Strength, replacing the previous random exhaust mechanic.
What bug was fixed regarding uncommon cards?
Uncommon cards now appear slightly more often than before, as the patch corrected a bug that had reduced their drop rate below the intended frequency.