Key takeaways
- No Man's Sky reaches its 10th anniversary with the Cosmos update on September 9, introducing space station ownership and construction for the first time.
- Players must spend 1 billion units and reach reputation level 40 to claim a space station, making it a prestige achievement.
- Competition for desirable station locations has emerged immediately, as players race to secure high-traffic warp points and strategic positions.
- Hello Games continues delivering major features as free updates, with studio director Sean Murray emphasizing the team's commitment to long-term development.
Hello Games’ procedurally generated space exploration title No Man’s Sky has reached its tenth anniversary since launch in 2016. The milestone arrives alongside the studio’s latest content patch, titled Cosmos, which released on September 9. This update introduces mechanics that veteran players have anticipated for years: the ability to claim space stations and construct bases in the void itself, rather than restricting all building to planetary surfaces.
A Decade of Development
Anniversary Milestone
A decade has passed since No Man’s Sky launched amid significant community criticism. The gap between initial promises and launch reality became legendary in gaming discourse, yet Hello Games chose to address player feedback rather than abandon the project. The studio marks its tenth anniversary while still actively developing the game, a trajectory that distinguishes it from many live-service titles.
Pattern of Free Updates
Rather than monetizing ongoing development through seasonal passes or paid expansions, Hello Games has delivered major feature additions as free updates. This strategy built goodwill and demonstrated sustained commitment to the game’s foundation. Each update layer onto the existing universe, allowing established players to encounter genuinely new content without encountering paywalls between major features. The Cosmos update continues this pattern while representing what studio leadership considers the most ambitious addition to date.

Space Stations and Construction
Breaking the Planetary Limit
For the past decade, No Man’s Sky restricted all player base construction to planetary surfaces. Asteroids, space stations, and the surrounding void remained scenery rather than buildable environments. The Cosmos update removes this constraint entirely. Players can now place bases at claimed space stations, on asteroids, or within open space itself—a fundamental expansion of what the game permits.
Claiming a Station
The process requires meeting specific thresholds. Players must achieve reputation level 40 with the appropriate faction before the purchase option becomes available. This progression gate ensures that space station ownership remains a prestige achievement rather than accessible content for new players. The station itself functions as a physical location where bases can be constructed, transforming owned stations into customizable hubs rather than mere transit points.
The Cost and Progression Gate
Acquiring a space station demands one billion units—a substantial amount that requires either extensive grinding or careful resource management over extended play sessions. Combined with the reputation requirement, this dual gating mechanism creates a clear progression path. Players must decide whether to pursue this achievement or allocate resources toward other gameplay priorities. The high barrier ensures that those who complete the grind hold status within the player community.
Strategic Applications
Operational Bases
Space station ownership offers practical advantages beyond cosmetic displays. A strategically positioned base at a well-connected warp point transforms into an operations center for expeditions. Players can stock supplies, stage missions, and coordinate activities from a central location rather than constantly returning to planetside bases. This utility value justifies the investment for players pursuing expedition-focused playstyles.
Wealth Display
The alternative motivation appeals to different player psychology. Positioning a base at a high-traffic location forces passing players to witness the owner’s wealth and resources. The achievement of claiming a premium location becomes visible to the broader community, creating a social dimension alongside mechanical utility. Players can pursue either practical benefit or prestige depending on their values.
Competition for Prime Real Estate
Players Racing to Claim
Immediately after the Cosmos release, community coordination emerged across the No Man’s Sky subreddit. Players began identifying desirable locations—well-placed stations with strategic warp-point connections or high player traffic—and racing to claim them before competitors acquired the same coordinates. This land-rush dynamic introduces scarcity to what previously seemed like an infinite procedurally generated universe. The stations themselves are finite in number, even if planets remain abundant.
Resource Management Challenges
Players face a critical decision when discovering an ideal location. Gathering sufficient resources to claim a specific station requires weeks of preparation. Alternatively, abandoning the attempt allows competitors to secure the spot. This friction between opportunity and preparation creates engagement beyond the mechanical cost itself. The subreddit reports that players are actively discussing strategies for resource collection and location scouting, indicating the feature has successfully generated sustained discussion and planning.
Hello Games’ Vision
Studio director Sean Murray reflected on the development process, stating: “I consider myself exceedingly lucky to work with the people I do, on a game I love.” This statement underscores the studio’s commitment to long-term development despite external pressures. Hello Games has maintained its own development trajectory rather than chasing industry trends, allowing the studio to focus on genuine player requests accumulated over the past decade. The space station feature represents one such accumulated request finally reaching implementation.
The Cosmos update also includes additional environmental systems, such as redesigned stellar mechanics that allow players to enter and interact with suns directly. These additions expand the habitable or explorable regions of the game universe beyond what existed previously. Hello Games continues discovering gameplay directions within a framework that could have been exhausted years ago, suggesting the company sees runway for continued development and expansion into the future.
Frequently Asked Questions
How much does it cost to claim a space station in No Man's Sky?
Claiming a space station costs one billion units and requires players to reach reputation level 40 with the appropriate faction.
What surfaces could players build on before the Cosmos update?
Before Cosmos, players could only build bases on planetary surfaces. The update adds asteroids, space stations, and open space as buildable locations.
When did the Cosmos update release?
The Cosmos update released on September 9. No Man's Sky reached its 10th anniversary milestone in the same month.