Key takeaways
- Steam's approval process has extended from the standard 3-5 days to two or three weeks, according to multiple indie developers frustrated with delays.
- Small studios like Studio Daimon are facing financial pressure as delayed approvals push releases past their cost-recovery windows.
- Steam saw nearly 50 percent of October releases disclose generative AI use, with some developers theorizing the AI game flood is overwhelming Valve's review team.
November 2026 is shaping up to be one of the most consequential months in recent gaming history. World of Warcraft: Forever launches November 5, followed by The Legend of Zelda: Ocarina of Time just hours later. Two weeks after that, Grand Theft Auto 6 arrives—a release so significant it will dominate media coverage, streaming platforms, and player attention for months. For independent developers, this timing window represents a genuine business crisis. The window to release before these juggernauts consume all available oxygen is closing rapidly, forcing many studios to scramble for approval and launch windows that no longer exist. What should be a straightforward final push has instead become a race against a broken system, according to developers speaking with Kotaku.
Approval Times Gone Wrong
The Standard Process
Valve’s standard Steam approval process has operated under consistent timelines for years. When a developer submits a game for review, Valve typically responds within 3 to 5 business days. If issues exist, the developer addresses them and resubmits; another few days pass before final approval. According to Valve’s published guidance, developers should submit builds at least 7 business days before their desired launch date to account for potential revision cycles. This framework has remained stable and predictable.
Reality in October
Throughout October, that framework collapsed. According to reporting from Kotaku, multiple indie developers posted on social media describing approval delays of two to three weeks or longer, often with no explanation from Valve and no clear end in sight. The delays were neither consistent with published timelines nor accompanied by any communication about why the process had slowed.
The cases accumulated quickly. Caravan Carnage: Fruity Road waited 16 days between submission on October 16 and approval on November 1. Ashen Legacy submitted on October 15 and faced rejection on first review, stretching the full process beyond two weeks before November 1 approval. Lacey’s Flash Games came out on Halloween, four days behind schedule, after waiting the full two weeks for review despite submitting what the developer described as a straightforward local co-op game. Cubic Earth, an Early Access title from a small team that had built toward this release for extended development, saw its launch derailed entirely, with one developer telling Kotaku that organic traffic from Steam features had already dropped off completely due to the delay.

The Studio Daimon Reckoning
The Timeline Becomes A Trap
The most detailed account comes from Alfred Kamon, director of Studio Daimon in Italy, regarding Food Devils, a game his nine-person studio has worked on for four years following their previous title, Path of the Midnight Sun. Food Devils was originally scheduled for November 5, the same day as Ocarina of Time. Recognizing the collision, Kamon’s team decided to move the release forward, pulling it up to November 3, anticipating they could stay just ahead of the Nintendo launch and the GTA 6 wave arriving later in the month. Kamon submitted Food Devils for approval on October 12.
By October 18, a week after submission, Valve had not responded at all. Following Valve’s published protocol for unresponsive reviews, Kamon filed a support ticket on October 24. Valve’s October 26 reply brought not approval but a flagged concern about sexual content in the game. Kamon responded immediately to address the issue. As of Kotaku’s conversation with him, seven days had passed with no reply. Even Valve’s support response essentially told him to wait for the review team to reach back out on their own timeline.
Financial Survival at Stake
A practical limitation compounds the delay: Kamon cannot distribute full game review codes to press until the game is officially approved. Beta keys have gone out, but final review coverage depends on approval. The financial stakes for Studio Daimon are concrete. Steam operates on a one-month payment delay: sales in November translate to payment in December. For a nine-person studio working on a single project, reaching revenue before the calendar year closes is not optional, it is survival. Delaying into December is not realistic.
The AI Submissions Explosion
The Numbers Behind the Flood
Valve has not explicitly blamed delays on any single cause, instead acknowledging in a blog post that submissions have surged significantly and that the process now takes up to 12 business days. What Valve’s statement omitted was any mention of generative AI, though developers and industry observers have connected the dots themselves.
The numbers are stark. According to reporting, more games launched on Steam in 2026 through mid-October than during the entirety of 2025. October alone saw approximately 4,000 games released on the platform. Of those October releases, nearly 50 percent disclosed some use of generative AI in development. These statistics do not describe incremental growth; they describe a flood. And speed matters: generative AI tools enable developers to produce game-shaped products far faster than traditional development timelines would allow, accelerating submissions to Valve beyond what the company anticipated.
The Cloning Problem
Steam Next Fest last month received over 8,000 demo submissions, another sudden spike. Valve faced public backlash over the scale of AI-generated or AI-assisted games cluttering the platform, and over months of community reports about developers using AI to clone existing games and threaten developers. One developer was explicitly extorted with the threat of an AI-generated clone of their project. Several developers went public about hesitating to release demos due to legitimate fears about game cloning. The problem has become visible and persistent enough to generate sustained criticism.
Valve’s Response and Its Limits
In a statement last week, Valve’s Marc Wilkinson addressed the AI situation obliquely. He stated that the company does not want to be gatekeepers telling developers which tools they should or shouldn’t use. He also acknowledged awareness of the problem: We are fully aware of the situation, and a significant number of people are thinking about how to solve this problem. Beyond that statement, Valve has offered no concrete measures, no timeline for solutions, and no public acknowledgment connecting approval delays to the AI submission surge, even though the timing correlation is obvious to developers actually experiencing the backlog.
Valve’s blog post addressed approval delays by mentioning adjustments to internal processes and a longer release checklist aimed at catching issues before resubmission, theoretically reducing review cycles. Whether these changes will materially improve approval times remains to be seen.
The Collateral Damage
The developers caught in approval limbo did everything the system asked of them. They submitted with appropriate lead times. They adhered to Valve’s guidelines. They prepared marketing campaigns and hype announcements around expected launch dates. They managed player expectations and content creator schedules. And they were failed by a review process that could not keep pace with its own volume problem.
For Food Devils, the cascading effects are concrete: delayed launch, lost momentum before GTA 6 launch, financial pressure on a small studio, and no control over the circumstances creating these pressures. Kamon summed up the frustration plainly to Kotaku: Just don’t promise us three to five days because then we make plans around the release date. We create hype. We announce everything. People are happy that the game is releasing and in the end, it doesn’t.
Source: Kotaku
Frequently Asked Questions
Why are developers struggling to release games in November 2026?
Major releases from World of Warcraft: Forever, The Legend of Zelda: Ocarina of Time, and Grand Theft Auto 6 are arriving in early November, giving independent developers only a narrow window to launch before these titles dominate player attention and media coverage. However, Steam's approval process delays are pushing many releases into this congested period anyway.
How long is Steam's approval process taking now?
Valve's standard timeline of 3-5 business days has extended to two or three weeks or more, according to developers reporting in October. Valve acknowledged in a blog post that approval now takes up to 12 business days. Some developers have waited from mid-October into November for approval.
Why does generative AI relate to Steam's approval delays?
More games launched on Steam in 2026 through mid-October than all of 2025, with October alone seeing approximately 4,000 releases. Nearly 50 percent of October releases disclosed generative AI use. Developers suspect the sudden influx of AI-assisted games is overwhelming Valve's review team, though Valve has not explicitly confirmed this connection.