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How Nintendo Kept Zelda: Tears of the Kingdom Under Wraps With Fewer Than 10 People in the Loop

Key takeaways

  • The core group authorized to know about Tears of the Kingdom’s existence consisted of just a couple of Japan liaison staff members, former Nintendo President Doug Bowser, and Ellis himself.
  • Nintendo’s approach to Tears of the Kingdom’s marketing deliberately withheld significant portions of the game from public view until launch.
  • The secrecy strategy proved remarkably effective when measured against the game’s commercial performance.
  • Producer Eiji Aonuma revealed that the core development of Tears of the Kingdom was essentially complete approximately one year before the May 2023 launch.

Nintendo maintained one of the gaming industry’s most airtight secrets by limiting knowledge of The Legend of Zelda: Tears of the Kingdom to fewer than 10 people at Nintendo of America before its official reveal. According to Kit Ellis, former PR lead at Nintendo of America, the disclosure list for the game’s announcement before E3 2019 included only a handful of staff members, a security posture more restrictive than any other project Ellis worked on during his tenure at the company.

An Iron-Clad Veil of Secrecy

The core group authorized to know about Tears of the Kingdom’s existence consisted of just a couple of Japan liaison staff members, former Nintendo President Doug Bowser, and Ellis himself. Remarkably, Ellis’s own boss was not included in the disclosure, and only a single person in the legal department received authorization to view materials related to the game. This compartmentalization ensured that even senior leadership remained in the dark about one of Nintendo’s most anticipated projects.

The secrecy extended beyond the initial reveal at E3 2019, when only a teaser trailer dropped without confirming the game’s title or showing full gameplay footage. An announcement at E3 2021 confirmed a 2022 release window, but producer Eiji Aonuma delayed the launch to Spring 2023 on March 29, 2022. The official reveal as The Legend of Zelda: Tears of the Kingdom with a confirmed May 12, 2023 release date finally came during a Nintendo Direct presentation on September 13, 2022—nearly four years after the initial teaser.

Marketing Strategy and Hidden Content

Nintendo’s approach to Tears of the Kingdom’s marketing deliberately withheld significant portions of the game from public view until launch. The company successfully concealed a major section of the game world known as the Depths from all pre-release materials, preventing spoilers from circulating ahead of release. This strategy extended to story revelations, including the identity of the Light Dragon, which players would later discover to be Princess Zelda herself after she swallowed a secret stone to empower the Master Sword over thousands of years.

The marketing materials also kept the game’s mechanical systems largely under wraps. While producer Eiji Aonuma showcased four new core abilities—Fuse, Ultrahand, Recall, and Ascend—the full scope of how these systems would interact with the game world remained hidden. The Fuse ability allows players to combine objects like rocks and branches to create durable weapons, Ultrahand lifts non-metal objects, Recall rewinds an object’s timeline, and Ascend enables Link to move through ceilings. Additionally, Nintendo concealed a hidden experience system that dynamically adjusts world difficulty based on player progression, similar to mechanics in Breath of the Wild.

Pink and black Nintendo DS consoles displayed on contrasting red and blue backgrounds.

Unprecedented Commercial Success

The secrecy strategy proved remarkably effective when measured against the game’s commercial performance. Tears of the Kingdom sold over 10 million copies within its first three days of release, establishing it as the fastest-selling game in the entire Zelda franchise and the fastest-selling Nintendo game ever in the Americas. The US market alone accounted for over 4 million of those copies in the opening weekend.

By December 2025, total sales reached 22.40 million copies worldwide, positioning Tears of the Kingdom as the Nintendo Switch’s eighth-bestselling game overall. Critics overwhelmingly validated the commercial enthusiasm, awarding the game a Metacritic score of 96 out of 100 based on 152 professional reviews and an OpenCritic score of 96 percent from 156 reviewers. The game became the most-reviewed title of all time on Metacritic, winning Best Action/Adventure Game at The Game Awards 2023 and Most Anticipated Game at The Game Awards 2022.

Development Timeline and Polish Phase

Producer Eiji Aonuma revealed that the core development of Tears of the Kingdom was essentially complete approximately one year before the May 2023 launch. When the delay from the originally announced 2022 window was announced in March 2022, the extended timeline allowed the team to dedicate roughly a full year to polishing the game rather than developing new core features. This focused effort specifically targeted ensuring the physics engine functioned properly across all gameplay scenarios and interactions.

The game represents the 20th main entry in The Legend of Zelda franchise and serves as the direct sequel to The Legend of Zelda: Breath of the Wild from 2017. Developed by Nintendo EPD exclusively for the Nintendo Switch, Tears of the Kingdom became Nintendo’s first first-party title to carry a $70 price tag, reflecting its scope and production values.

A Contrast With Future Nintendo Releases

The ironclad secrecy surrounding Tears of the Kingdom stands in striking contrast to Nintendo’s handling of upcoming projects. The forthcoming Legend of Zelda: Ocarina of Time remake for the Nintendo Switch 2 became widely known globally before its official announcement, demonstrating a fundamental shift in how Nintendo manages information about major releases. The game’s name never leaked during its development cycle, a remarkable achievement in an era where major gaming announcements routinely surface through retail listings, manufacturing partners, or insider sources.

This comparison highlights the exceptional nature of Nintendo’s operational security during Tears of the Kingdom’s development. While the Switch 2 remake faced transparency that preceded formal announcements, Tears of the Kingdom maintained secrecy so complete that even internal Nintendo personnel remained unaware of the project’s existence until public revelation.

Lessons for Industry Secrecy Going Forward

The successful containment of Tears of the Kingdom information demonstrates that comprehensive secrecy remains achievable even for major AAA releases with hundreds of developers involved. By limiting disclosure to a core group of executives and liaisons, Nintendo proved that compartmentalization and strict information control can preserve surprises for global audiences. The approach required coordination across multiple departments, including legal, public relations, and international offices, yet maintained integrity throughout a multi-year development cycle.

As the gaming industry continues to grapple with information leaks and early announcements, Nintendo’s Tears of the Kingdom case study offers a blueprint for organizations prioritizing surprise reveals and player discovery. The commercial and critical success that followed the May 2023 launch suggests that withholding information, rather than engaging in extended marketing campaigns, can generate momentum and enthusiasm among players eager to experience new content without preconceived expectations or spoilers.

Written by
Devon Okonkwo

Devon Okonkwo covers gaming hardware — PC builds, performance benchmarks, and component reviews. Devon has built more test rigs than they can count and translates spec sheets into what actually matters for real-world gameplay.