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Xbox Reshuffles Studios, Lays Off 268 in Latest Restructuring Phase

Key takeaways

  • Xbox is consolidating studios under larger publishers in a move analysts describe as a 'reverse acquisition in slow motion,' with Halo moving to Activision as Halo Studios shrinks to support size.
  • The restructuring aims to prevent Microsoft's own games from competing with each other by organizing studios by genre, with one leadership team per genre controlling release schedules.
  • Rare and World's Edge's move to Activision lacks clear genre logic, while Ninja Theory faces an uncertain future after two sale attempts fell through.

Xbox announced another phase of its restructuring yesterday, with 268 more employees losing their jobs as the company works toward a target of approximately 3,200 layoffs over the course of a year. The changes extend well beyond staff reductions. The Halo franchise is moving under Activision, with Halo Studios shrinking to a support role. Rare and World’s Edge, developer of Age of Empires, also shift under the Activision umbrella. Obsidian Entertainment is being folded into Bethesda. Racing studios Turn 10 and Playground Games are merging. Ninja Theory is entering consultation—a term that often precedes significant changes or exits.

Identity and Strategy

Analysts reacted with deep concern, though not much surprise. The core issue is a fundamental clash between Xbox’s two roles.

Platform Holder vs. Multiplatform Publisher

Rhys Elliott, head of market analysis at Alinea Analytics, identified how Xbox has swapped priorities to become a publisher first and a platform second. James McWhirter, senior analyst at Omdia, saw the company being pulled in opposite directions. “It still wants to be a console platform holder, yet its expanded remit as a multiplatform publisher has weakened its ability to compete with Sony and Nintendo on the same level,” McWhirter said. The expansion across platforms has undermined the core business that once drove the company forward.

How Game Pass Changed Spending Patterns

Game Pass was meant to broaden the audience. Instead, it shifted spending away from upfront game purchases and toward subscription revenue. That change has cascading effects on how the portfolio performs and what metrics matter most. The consequence has been a first-party slate that has not delivered the returns Xbox hoped.

Xbox Reshuffles Studios, Lays Off 268 in Latest Restructuring Phase

The Logic of Genre Consolidation

Several analysts found coherent strategy in the studio combinations. Manu Rosier, director of market intelligence at Newzoo, explained that smaller studios are being folded into larger ones already working within the same genre. “Activision leads shooters, Bethesda leads role-playing games, King leads casual, and Playground leads racing,” Rosier outlined. Placing one leadership team per genre allows coordinated release schedules across all titles, preventing Microsoft’s own games from cannibalizing each other’s players and avoiding dead zones in the calendar.

Overlap in Player Audiences

The data is stark. Since January 2025, players of Obsidian’s Avowed and The Outer Worlds 2 were more than three times more likely than average to also play Bethesda’s Starfield or The Elder Scrolls IV: Oblivion Remastered. Yet Avowed and The Elder Scrolls IV: Oblivion Remastered launched just two months apart in 2025. PC and console playtime remained flat in 2025, which means new games mostly take players away from existing ones. In a market this competitive, fewer, larger bets made by experienced teams make sense.

How Rivals Reorganized

Ubisoft regrouped its studios into five genre-based Creative Houses in January 2026. Electronic Arts brought four studios, including Criterion and Motive, under a single Battlefield Studios banner in 2025. The approach is not unique to Xbox.

The Symbolic Halo Handoff

Halo’s move to Activision marks a decisive moment. “The upshot of today’s announcement is that Activision is absorbing Xbox rather than the other way around,” said Joost van Dreunen, NYU Stern professor and author of SuperJoost Playlist. Halo, Rare, and World’s Edge now report to Rob Kostich inside the publisher Microsoft paid 69 billion dollars for three years ago. Reducing Halo Studios to a support team ends a fifteen-year experiment in in-house stewardship and represents a plain admission that it did not work as planned.

The Call of Duty Machine

The bet is that the Call of Duty machine can do for Halo what it has done annually for Call of Duty itself. Rosier saw a possible rotation: shooters are more competitive than ever, with their share of PC and console playtime falling from 39.6% to 34.8% in 2025. Both Fortnite and Call of Duty saw declines. Fewer than 3% of Call of Duty players also played Halo Infinite, meaning the two reach distinct audiences. Halo has never run on an annual cycle; its last two mainline games launched six years apart. Under Call of Duty’s leadership, Halo and Call of Duty could alternate years, relieving pressure on the annual cadence.

Halo’s Lost Position

The Halo Campaign Evolved remake landed respectably but nowhere near what the franchise once meant. For decades, Halo was the franchise that sold Xboxes. That position has shifted dramatically, in part because of the lack of online multiplayer in recent entries.

The Puzzling Moves

Not every consolidation made immediate sense to analysts. Sea of Thieves and Age of Empires sit outside Activision’s shooter focus, and genre does not explain why Rare and World’s Edge are joining the publisher. “It is the one part of the regrouping without a clear genre logic, which makes it the move to follow,” Rosier said. The move suggests a bet on publishing muscle and operational scale rather than creative alignment.

Ninja Theory received less analysis, partly because confusion surrounded what happened with two sale agreements that fell through. Rosier suggested investors may be wary of single-player games with niche audiences. “When two sale agreements collapse for the studio behind Hellblade, it tells you the 2018 acquisition spree bought talent that turns out to be hard to sell and expensive to keep,” he said. Dr. Serkan Toto of Kantan Games worried that studios might lose their identity by merging with others and that this restructuring would make it easier for leadership to sell off or disband studios if results disappoint.

The Restructuring’s Risks

Asha Sharma is driving the changes, reducing the number of studios, removing management layers, and delegating franchise responsibility to whichever label has a record of shipping on schedule. Toto predicted earlier this year that Sharma would “run through the Xbox business like a bulldozer,” and the announcement has borne that prediction out.

“Success is not guaranteed,” Toto cautioned. “If this restructuring does not work, we might look at even more pain in the years going forward.” The scale of job cuts, the franchise reorganization, and the fundamental shift in operations all depend on whether Project Helix succeeds. That project, Toto concluded, “must absolutely hit.”

Former Halo developer Bonnie Ross, alongside co-creator Marcus Lehto and Kiki Wolfkill, reacted publicly to the news. Obsidian stated that “the creative identity and strengths that make Obsidian distinct will remain at the core of their studio.” van Dreunen summed up the core paradox: “The publishers Xbox spent a fortune acquiring are now absorbing the studios Xbox built.”

Frequently Asked Questions

Why is Xbox moving Halo to Activision?

By moving Halo to Activision and reducing Halo Studios to a support team, Xbox is betting that the Call of Duty machine can do for Halo what it does annually for Call of Duty itself. The move ends a fifteen-year experiment in in-house stewardship and admits that approach did not work as planned.

How many people are losing their jobs in this restructuring?

Yesterday's announcement included 268 layoffs as part of a planned total of approximately 3,200 job cuts over the course of a year.

Is the entire restructuring dependent on a single initiative?

Yes. Dr. Serkan Toto stressed that Project Helix must succeed for the restructuring to achieve its goals, warning that failure could lead to even more pain for Xbox in the years ahead.

Written by
Ryan Cross

Ryan Cross is a video game journalist who has been covering the industry since the Xbox 360 era. He specializes in AAA game releases, studio news, and the business decisions behind the biggest franchises. Ryan has reviewed hundreds of games across every major platform and believes every game deserves an honest take — not a PR one.